FOR 3DS MAX / RIGGING

SkinLayer Studio

20 years of skinning pain,
finally solved with layers.

👤 Beta Tester [Individual]
$200 (Early bird: $150 planned)
⚡ Perpetual License
Windows
3ds Max 2022~2027
Blender 5.1 확장중
Maya 2025 확장중
Unity 확장중
Unreal 확장중
Version 1_0_0
Auto Updates
🧪 Beta

🤔 Why SkinLayer Studio?

3ds Max Skin Modifier hasn't changed in 20 years.

😱 The Problem
No Influence Lock

❌ No Influence Lock

Fix one shoulder, break an elbow. When 3+ bones overlap, weights redistribute like falling dominoes — completely out of your control.

❌ Mirror and weight copy — how does anyone even do this?

Hidden tips only veterans know... Mirror Map setup? Save Envelopes? Skin Wrap? 30 minutes just to find the method. Finally tried it — mesh crushed, weights flying everywhere. "Is this a feature or a bug?"

Mirror and weight copy — how does anyone even do this?
AAA quality with this tool? Seriously?

❌ AAA quality with this tool? Seriously?

Structured skinning is simply impossible. Corrective layers, pose-based deformation control, hierarchical weight management. Without all of this, facial and body quality hits a hard ceiling. It's not your skill. It's the tool.

"Great for modeling. Absolute hell for skinning."

Feature 3ds Max Skin SkinLayer Studio
Layer Editing
Influence Lock
Reliable Mirror
Real-time Heatmap ⚠️
Multi-Mesh Editing
Non-destructive Workflow
⬇️
🎯 SkinLayer Studio solves all of this.
SkinLayer Studio solves all of this.

✅ Separate with layers · Lock · Reliable Mirror

Layer Lock Heatmap Mirror Multi-Mesh

Key Features

🗂️

Layer System

Stack weight layers like Photoshop. Add correction layers on top of base weights — fully non-destructive.

🔒

Influence Lock

Lock a bone and only the unlocked ones redistribute. The domino effect is over. Weights go where you intend.

🌡️

Real-time Heatmap

60fps live updates. Sub-0.001 weight differences visible by color. Catch hidden bugs instantly.

🔄

Intelligent Mirror

Works regardless of pose or topology. Asymmetric meshes handled by spatial matching. Paint one side, done.

📦

Multi-Mesh Editing

Body, clothing, and gear — all in one view. No more switching between objects. Manage the full character at once.

Layer System

🗂️ Layer System

Stack weight layers like Photoshop. Add correction layers on top of base weights — fully non-destructive.

  • Add / remove / reorder layers
  • Independent weight data per layer
  • Base layer + correction layer structure

🔒 Influence Lock

Lock a bone and only the unlocked ones redistribute. The domino effect is over. Weights go where you intend.

  • Per-bone Lock / Unlock toggle
  • Locked bones excluded from redistribution
  • Lock multiple bones simultaneously
Influence Lock
Real-time Heatmap

🌡️ Real-time Heatmap

60fps live updates. Sub-0.001 weight differences visible by color. Catch hidden bugs instantly.

  • 60fps real-time color heatmap
  • Sub-0.001 weight precision visualization
  • Instantly reveal hidden weight bugs

🔄 Intelligent Mirror

Works regardless of pose or topology. Asymmetric meshes handled by spatial matching. Paint one side, done.

  • Pose-independent mirror support
  • Spatial matching for asymmetric meshes
  • Paint one side, auto-complete the other
Intelligent Mirror
Multi-Mesh Editing

📦 Multi-Mesh Editing

Body, clothing, and gear — all in one view. No more switching between objects. Manage the full character at once.

  • Body + clothing + gear displayed together
  • Manage everything without switching objects
  • Full character in a single view

Compare Your Options

Feature 3ds Max Skin Maya Layer Skin Tool SkinLayer Studio
Layer Editing
Influence Lock
Reliable Mirror
Real-time Heatmap ⚠️
Multi-Mesh Editing
Non-destructive Workflow
3ds Max Support
Price Included Other DCC only $200

* Other DCC layer skinning tools are Maya-only and cannot be used in 3ds Max.

Get notified at launch

Early Bird Benefits

  • Regular $200 → Early bird $150 (first 60 days or 200 seats)
  • Priority feature requests
  • Future product discounts & early beta access

⚡ Perpetual license · Auto updates · Commercial use