We develop professional tools for DCC artists
Lead Character TAs and developers who worked on AAA console games and theatrical animations have come together to solve chronic problems in real production environments.
We create battle-tested tools and pipelines that maximize artists' work efficiency in various DCC environments such as 3ds Max, Maya, and Blender.
Our goal is simple: simplify complex tasks, automate repetitive work, and help artists focus solely on creation.
Professional solutions based on real-world experience
Tools that dramatically reduce working time
Fast updates and proactive customer support