01
3ds Max had no reference system.
We built and shipped Fast_Ref. Major studios adopted it as their solution tool.
The Dispatch
We move first on the fires others ignore.
01
What we believe is only the truth of knowledge.
02
Your time must not be spent that way.
03
We go first to the fires others turn away from.
We have created glorious and brilliant results.
AAA games that millions have loved, animations that filled theaters.
But behind that glory, there was always a shadow.
We experienced that pain firsthand for 10 years.
And we know. The strange one then was not you.
And we realized. Even a successful ship does not erase the bottleneck. The cost moves to the next project.
When others look away from the hard, painful problems, we run toward that fire.
That is the work we do.
The Identity
The only kind that can finish work that stubborn and hard is the tech otaku.
That is why we take the name.
We hold a practitioner’s time as the most precious thing.
So we cannot walk past the inefficiencies called "just how it is."
We research the technology obsessively, and dig without compromise,
and leave a technical moat for the companies and people who trust us.
That's who we are.
Every answer lives, in the end, inside the truth of knowledge.
When others settle for "good enough," we stay up asking "Is this the best we can do?"
A single bug, a single line of inefficiency — these are intolerable imperfections to us.
What leads us is not rank, not custom, not easy compromise.
Fierce debates without hierarchy, endless verification that endures the pain of failed hypotheses.
Without that fierce pain and endurance, there is no truth.
To put out a fire, we first have to see what is true.
What remains after the fire is the simplest answer that actually works — that is Elegance.
01
When messy pipelines become organized with a single button
02
When dozens of repetitive steps are replaced by clear algorithms
Complex problems finally take their simplest and most beautiful form.
To the teams and people who trusted us.
Problems others drop in three months, we hold for years.
That time becomes your technical moatbecomes yours.
The Record
What remains after we move is not a speech. It is a shipped tool.
01
3ds Max had no reference system.
We built and shipped Fast_Ref. Major studios adopted it as their solution tool.
02
3ds Max Biped hit a wall — and reset was the daily pain.
We built BipedPlus. Individual animators keep coming back. Companies keep buying it as reference rigging. Teams without a rigger buy in volume.
03
3ds Max and Blender lacked a modern, non-destructive skinning tool — or the ones they had were poor.
We are building SkinLayer Studio as independent Cross-DCC software. Not only 3ds Max — Blender, Maya, and game engines are next.
We are still in contact with game and animation teams, and we keep widening the support.
Ideals stand on fires we put out, not on resumes.
Technical Director
We do not prove it with titles. We prove it with fires put out.
Proven in the field
From major corporations to studios developing global blockbusters.
With artists and developers on the front line, we put out the fire burning now. Not a theory on a desk.
Otaku who move first into ignored fires, and keep no idol but the truth of knowledge.
The Hard Road to Elegance.
That is how we change the world.