Check out our latest updates, new features, and bug fixes.
📌 Pinned
Fast-Ref
Bug Fix
2026-05-24
Fast_Ref 1_2_3 Update Notice
Fast-Ref v1.2.3 Update Notice (2026-05-24)
Hello, this is OtakuSolutions.
We are excited to share the news of the Fast-Ref v1.2.3 update.
This update focuses on improving the convenience of license verification and device registration, as well as significantly strengthening the stability of your workflow when reloading references. We have made these improvements so that you can focus on your work in a smoother and more stable environment without any cumbersome processes.
After completing license verification, the system intelligently detects the registration status of the current PC and guides you through the next steps without hassle.
Automatic Status Check & Activation: If the current PC is already registered, it automatically fetches the latest license information and activates immediately without any additional steps.
One-Click Device Registration: If there are available registration slots, a confirmation window asking "Would you like to register this computer to your license?" will appear. Clicking 'Yes' activates the device with a single click, eliminating the need to visit a separate device management web page. (You can also select 'Later' to register at a later time).
Intuitive Guidance for Exceeded Slots: If the device limit is exceeded, an intuitive and detailed notification window will inform you of the limit. The device management screen remains flexible to help users easily decide on cleaning up their devices.
Full Multilingual Support: Supports 4 languages (Korean, English, Japanese, and Chinese), allowing international artists and users in various language environments to understand and use the guidance without any inconvenience.
2. [Improvement] Preventing Viewport Distortion During Reloading
When performing a reload operation to fetch references from source files, Safe Mode is automatically activated to protect your work environment.
Automatic Safe Mode Transition: Before reloading, the system automatically transitions into Safe Mode to ensure that scene movements, space distortions, unpacking, etc., are not lost or misaligned.
Viewport Camera Recovery: The system temporarily remembers the viewport camera angle (position and viewing mode) during the work session and naturally restores it to the original perspective immediately after reloading is complete.
100% Safe Recovery System: Even if a system failure (Crash) occurs during the reload process, the viewport and alignment state will not be corrupted, and your work environment will be safely and completely restored.
Preventing Misoperation: If the Smart Switch is turned off, a confirmation popup is displayed first to prevent accidental misoperation mistakes at the source.
3. [UI/UX] Simplified Console Logs for Better Workspace Readability
We have improved the system log output method to maintain a cleaner working environment.
Log Simplification: Detailed system logs generated during the update notification process will no longer be excessively printed to the 3ds Max console window.
Improved Readability: Only essential notification messages, such as errors, are cleanly provided, keeping the workspace tidy and comfortable at all times.
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📋 How to Update
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You can download the latest version (v1.2.3) directly from the [My Account] → [My Products] menu on the official website.
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💬 Feedback & Inquiries
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If you experience any inconvenience or have valuable suggestions while using the tool, please feel free to let us know at any time through the feedback page or email below. Your feedback makes Fast-Ref stronger. Thank you.
We are excited to announce our [Update Log #2] video, showcasing major shifts in our production and powerful updates to our tools. To save you time, here is a quick summary of what is new:
- SkinLayer Studio (Evolved into Cross DCC Standalone)
Moving beyond a 3ds Max plugin, it is now a fully independent standalone software.
You can seamlessly work across 3ds Max, Maya, and Blender using a centralized skin/layer data file.
- BipedPlus (Free Node Naming Supported)
You are no longer restricted by forced naming conventions.
Freely rename nodes to fit your pipeline while retaining full functionality.
Official price is $349, with Early Access coming soon at ~$299.
- Fast-Ref (Batch Tool Integrated)
The Batch Tool (previously a $20 add-on) is now fully integrated.
The base price is adjusted to $95, saving you $10 overall.
We also removed unstable third-party APIs to maximize core stability.
- Global Payments & Team License for Individuals
Global payment options are now fully open worldwide.
Additionally, the 'Team License' feature is now available for individual users,
allowing you to easily assign and manage licenses for your team or friends.
There is a saying: "Eat that frog first thing in the morning." At OtakuSolutions, we are committed to tackling the hardest, most avoided pipeline bottlenecks first so you can focus purely on your creativity.
Thank you for your continued support.
Best regards, The OtakuSolutions Team
BipedPlus
Bug Fix
New Feature
2026-05-12
BipedPlus v1.2.0 Update Notice (2026-05-11)
BipedPlus v1.2.0 Update Notice (2026-05-11)
Hello, this is OtakuSolutions.
We are pleased to announce the release of BipedPlus v1.2.0.
This update focuses on the addition of the new BipedClassic editing mode, enhanced stability in rename workflows, and module independence. We have improved various features to boost your workflow efficiency and provide a more robust animation rigging environment.
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✨ Key Updates & Improvements
──────────────────────────────
1. [New Feature] BipedClassic Mode and New Widgets
We have added features tailored to users' working styles and convenience.
BipedClassic Mode: Accessible via the Options dialog in the Edit tab, this mode is added for users who prefer the traditional classic workflow.
Space Group Widget: A newly included Space Group widget assists with more intuitive manipulation.
Enhanced Layer Management: Added a node for saving layer names within the scene (__INFO__BP_LAYER) and a Layer Rename Editor, allowing for more efficient management of complex layer structures.
2. [Improvement] Rename Stability and Expanded Recognition
We have improved the internal system to ensure continuous workflow even after node renaming.
Flexible Recognition: Expanded recognition range to properly detect custom-named Biped Roots.
UUID Tracking: BPNodes now accurately track targets via UUID after node renaming, preventing errors.
Feature Stabilization: Mirror Pose, Key Ctrl, and Key All functions now work stably without malfunctioning after rename operations.
3. [Modularity] Finger Module Independence and Enhanced Flexibility
We have improved the Finger module to increase the flexibility of rigging structures.
Independent Packaging: The Finger module is now packaged independently for better management efficiency.
Structural Flexibility: Supports nub-less (end node) structures and integrates Foot-Toe Scale, reducing constraints during the initialization process.
4. [Stability] Irreversible Action Protection and Undo Management
Introduced a management system to prevent mistakes and enhance data safety.
Data Protection: Applied irreversible_guard to irreversible actions and systematically managed Undo blocks via undo_guard to ensure a stable workflow.
5. [Bug Fixes & UI] System Optimization and UI Cleanup
We have removed unnecessary elements and fixed bugs to build a smoother environment.
Bug Fixes: Resolved the issue where Key Ctrl/All did not work after renaming, and fixed errors caused by mixing INode handles with anim handles.
UI Integration: Simplified the interface by removing the legacy Bone Renamer and integrating it into the Layer Rename Editor.
Code Cleanup: Removed the unused biped_gray option code and optimized the spine module.
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📋 How to Update
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You can download the latest version (v1.2.0) directly from the [My Account] → [My Products] menu on our official website.
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💬 Feedback & Support
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If you experience any inconvenience or have valuable suggestions, please feel free to reach out to us via the feedback page or email below.
Your feedback makes BipedPlus stronger. Thank you.
We are pleased to announce the release of the Fast-Ref v1.2.2 update.
The key highlights of this update are the addition of a new version notification feature and internal stability improvements. By enhancing user convenience and streamlining license management, we have built a more pleasant and stable work environment.
Fast-Ref single and Batch versions have been integrated to share the same license.
Simplified Management: You now only need to manage a single license file, making the authentication process much cleaner and more convenient.
3. [UI/UX] Improved FBX Export Options Dialog
Improved the layout and option display methods of the General Options dialog to enhance readability and usability.
4. [Security & Stability] Enhanced Security and System Stability
Secure Communication: Server communication for update checks is now restricted to our official domain (otakusolutions.com).
Secure Download: The URL redirected to upon clicking the download button in the update pop-up is fixed to our [My Products] page.
Stability Secured: Improved internal temporary file handling to a safer method that eliminates the risk of unexpected file deletion.
5. [System] Internal Optimization & Cleanup (No noticeable changes for users)
Algorithm Integration: Unified into our proprietary algorithm (Replace), completely removing the legacy smartAnim restore path.
Module Cleanup: Removed the legacy version check module (version_checker.py) and centralized it into the new update checker. Also lightened the internal structure by removing the obsolete Batch-exclusive license package.
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📋 How to Update
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You can directly download the latest version (v1.2.2) from the [My Account] → [My Products] menu on our official website.
(Clicking the download button on the newly added update notification pop-up will also safely redirect you to this page.)
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💬 Feedback & Inquiries
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If you experience any inconveniences or have valuable suggestions while using the tool, please feel free to let us know via the feedback page or email below. Your feedback makes Fast-Ref stronger. Thank you.
We are pleased to announce the release of Fast-Ref v1.2.1.
This update focuses on resolving issues with unnecessary nodes remaining in the scene and improving the execution order to enhance workflow stability. Based on your valuable feedback, we have created a more seamless working environment.
Fixed an issue where system nodes remained in the Outliner even after all references were removed.
Fix: Enhanced logic to automatically delete nodes when relational data reaches zero.
Stability: Improved system to verify and reset Parent relationships whenever a node is created or reused, preventing "orphaned" nodes.
2. [Improvement] Smart Switch: Optimized Replace Execution Order
Improved the process to better handle user cancellations or accidental clicks when using the Smart Switch feature.
Change: Previously, the scene was modified before selecting a file. Now, the scene change (Safe Mode) is triggered only after a file has been selected.
Effect: If you cancel during the file selection stage, the scene data remains completely untouched, ensuring a safer workflow.
3. [UI/UX] Enhanced Dialog Readability
Removed excessive emojis from Smart Switch notification messages to improve clarity. (Applied across Korean, English, Japanese, and Chinese)
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📋 How to Update
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You can download the latest version (v1.2.1) from the [My Account] → [My Products] menu on our official website.
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💬 Feedback & Support
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If you encounter any issues or have suggestions, please feel free to reach out via our feedback page or email. Your feedback helps us make Fast-Ref even better. Thank you.
Update Log #1 | Fast-Ref Major Update · BipedPlus Beta Done · Global Payments Coming | OtakuSolutions
We've put together a video covering everything that's changed over the past two weeks. Major improvements to Fast-Ref, the completion of BipedPlus's first beta, and our upcoming global payment rollout — all in one place.
Fast-Ref — What Changed in This Build
1. External Constraint Integration Improvements
This build significantly improves Replace stability for scenes using external constraints — including Link, Orient, and Point Constraints. Biped IK Object integration has also been strengthened. Data that previously broke or was lost during Replace is now properly preserved. Relationship map-based auto-sync for prop setups (bicycles, skateboards, etc.) is included in this improvement scope as well.
2. Smart Switch — Replace Without Namespace Conflicts
In previous versions, if even one Namespace was in the Off state, Replace was blocked entirely and a warning dialog appeared. Since internal tools don't use the Namespace concept, users always had to manually set everything to Off before proceeding — which was a significant inconvenience.
The new Smart Switch feature handles this automatically. Before Replace, it activates all Namespace settings, runs the Replace, then restores everything back to its original state. Even without enabling Smart Switch manually, a dialog now appears during Replace, letting you proceed with one click.
3. NameScope — Option to Remove ".r1" Suffix
A new option has been added to remove the .r1 suffix that was automatically appended when Namespace was turned Off. The new Namespace On Scope and Namespace Off Scope settings allow you to control the scope of application separately for nodes and layers.
Note: since 3ds Max does not support duplicate Layer names, the Layer scope must maintain its current state. If you have duplicate layers internally, your scripts may need updating.
4. Texture Relative Path Bug Fix
Textures linked via relative paths in the Asset Tracking window used to appear black when loading files through Fast-Ref. This has been fixed. Additionally, the Edit → Fix Image Path function now automatically corrects broken image paths.
BipedPlus — 1st Beta Complete
The first beta test for BipedPlus has wrapped up. We received a substantial amount of feedback from our testers, with the key themes being:
UI felt too developer-facing → significantly improved
Lack of tutorial and onboarding elements → actively being addressed
~95% of feedback has been applied, and overall build stability has improved greatly
We're targeting public release after one or two additional rounds of feedback.
Global Payment — Coming May 2026
Up until now, individual buyers in Korea could only pre-order via bank transfer, and corporate clients had to submit a purchase intent form. We know this created real barriers, and we're moving quickly to fix that.
Starting May 2026 — mid-May at the latest — global card payments will be available for all products, including Fast-Ref and BipedPlus. Whether you're in the US, Japan, China, Korea, France, or anywhere else, you'll be able to purchase with just a card.
What OtakuSolutions Is Building
We're not simply a plugin company. Each product exists to solve a specific, long-standing problem in the 3ds Max environment.
Fast-Ref — Delivers the link and reference system that was missing in 3ds Max, seamlessly within the 3ds Max workflow
BipedPlus — Addresses long-standing Biped limitations including missing Stretch/Squash support, with a goal of matching Maya or Blender rigging quality
SkinLayer Studio — Solving the skinning pain that exists in any environment outside of Maya
You're not purchasing a plugin. You're purchasing a solution to accomplish a mission. That's why we're called OtakuSolutions.
We take responsibility to act on your feedback quickly, keep updating, and never ignore what you tell us. Questions, bug reports, and thoughts on the direction of our tools are always welcome.
Hello! Fast-Ref has been updated. Here is what's new in this version.
✨ New Features
【Connections no longer break after Replace】 When replacing a character in a scene where multiple characters are linked together, connections used to be lost entirely. Now they are automatically restored after the Replace. 🎉
【Automatic texture path correction】 Textures could break when opening a file on a different machine. Now paths are automatically corrected on Add. You can also manually fix them anytime via [Fix Image Paths] in the menu.
【New: Smart Switch】 Smart Switch is a new feature that automatically determines whether to keep the pose during Replace. A confirmation dialog appears before switching, with an option to apply just this once.
🔧 Bug Fixes
【Fixed: direction/position misalignment after Replace】 When an Orientation or Link Constraint included a World target, direction or position could be incorrect after Replace. This has been fixed.
【Position / Orientation Constraint cross-rig support added】 Previously, only Link Constraints were automatically restored after Replace. Position Constraints and Orientation Constraints are now also restored.
📌 Version Info Version: v1.2.0 Release: 2026-04-15 Supported: 3ds Max 2022 / 2023 / 2024 / 2025
Fast-Ref
Bug Fix
2026-04-02
Fast_Ref 1_1_0 Update Notice
Greetings from OtakuSolutions.
We are pleased to announce the Fast-Ref v1.1.0 update. (April 2, 2026)
🐛 Bug Fixes
Biped IK Objects Retention during Character Replacement
Fixed an issue where Biped IK Objects (used to constrain hands or feet to objects) were lost during character replacement. The system now remembers all IK Object links and reapplies them automatically after replacement, keeping your poses intact.
⚡ Improvements
Animation Preservation for Complex List Controllers
Enhanced support for advanced rigs with nested List Controllers. Each channel is now restored individually, preventing keyframe loss during replacement.
Automatic Handle Error Repair
Added "Fix Reference Info" under the Edit menu. This tool automatically reconnects broken node references based on node names to resolve internal 3ds Max errors.
Rig Info — Mirror Settings Added
You can now define and save custom mirror axes in the Rig Data Manager as presets.
Fast-Ref
Bug Fix
2026-03-23
[Urgent] Fast_Ref 1_0_8 Update Notice
Hello, this is OtakuSolutions.
We are releasing an urgent patch for Fast-Ref v1.0.8. (2026-03-23)
This build is a hotfix addressing a critical Link Constraint bug discovered shortly after the v1.0.7 release.
We sincerely apologize for the frequent updates requiring reinstallation.
[Replace/Reload] Fixed Link Constraint target loss Fixed an issue where all World targets in a Link Constraint were lost and frame numbers were incorrectly restored after a Replace or Reload operation.
────────────────────────────── 📋 How to Update ──────────────────────────────
You can download the latest version from [My Account] → [My Products] on our official website.
If you encounter any inconvenience or have suggestions for improvement, please don't hesitate to reach out via our feedback page or email. We are always listening and committed to providing a better experience. Thank you.
We are pleased to announce the release of Fast-Ref v1.0.7. (2026-03-21) This update includes several bug fixes along with performance improvements. Thank you sincerely for your continued support and interest.
1. [Add] Fixed shoulder/clavicle position shift on Add Fixed an issue where the clavicle (shoulder) of a Biped character would shift slightly from its original position when using the Add function.
2. [Replace] Fixed incorrect Link Constraint offset calculation Fixed an issue where the position and rotation of bones with Link Constraints applied would become misaligned after a Replace operation.
3. [Replace] Fixed duplicate Biped Collection creation Fixed an issue where Biped pose/track collections were being created as duplicates during a Replace operation.
4. [Rig Info] Improved node naming and UI clarity Cleaned up node name display in the Rig Info dialog and improved the overall layout for a more intuitive experience.
1. [Replace/Reload] Core process optimization The internal processing of Replace/Reload has been switched to a batch execution model. This reduces operation time by approximately 10–12 seconds.
If you encounter any inconvenience or have suggestions for improvement, please don't hesitate to reach out via our feedback page or email. We are always listening and committed to providing a better experience. Thank you.
We are pleased to announce the release of Fast Ref v1.0.6.
This build is an urgent patch update addressing a critical bug in the Replace feature discovered shortly after the v1.0.5 release. We sincerely apologize for the inconvenience of frequent reinstalls.
🔧 Improvements & Bug Fixes
Fixed Position Constraint target loss after Replace: We have fixed an issue where the targets of nodes containing a Position Constraint inside a Position List (e.g. B_Hand_Coll_FL_00) were lost after a Replace operation. The root cause was that Constraint controllers were incorrectly included in the CTRL backup process, causing their target references to become invalid.
Controller List UI color contrast improvement: Fixed an issue where the background color of the Controller List in the Rig Data Manager appeared differently depending on the user's environment (3ds Max version, Windows theme). The background color is now explicitly fixed to display consistently across all environments.
📋 How to Update
You can download the latest version directly from the official website under [My Account] → [My Products].
💬 Feedback & Support
If you have any questions, issues, or suggestions, please feel free to reach out through our feedback page or email. We always listen and strive to provide a better experience. Thank you.
We are pleased to announce the release of the Fast Ref v1.0.5 update.
While this build does not feature major overall changes from the previous version, we discovered a critical issue regarding the Morph controller, which is essential for the Replace function. Therefore, we have urgently proceeded with this update.
We sincerely apologize for the inconvenience caused by the frequent need for reinstallations due to our recent updates. We are committed to stabilizing the software as quickly as possible to minimize your inconvenience.
🔧 Improvements & Bug Fixes
Fixed Morpher Key Loss Issue: Resolved an issue where keys were lost during the Replace process. Previously, if keys were placed directly on the Morpher of a Mesh/Poly, they were omitted from the backup target.
You can download the latest version directly from [My Account] → [My Products] on our official website.
💬 Feedback & Inquiries
If you experience any inconveniences or have valuable suggestions, please feel free to reach out to us at any time via the feedback page or email below. We are always listening to provide you with better service. Thank you.
Fixed the issue where Biped Prop position/rotation animation data was lost during rig replacement (Replace).
🔔 Update Notification Improvement
The update notification UI has been improved to be cleaner when a new version is released.
You can go directly to the download page.
🔧 Improvements
🖥️ UI Stability Enhancement
The License menu has been changed to Qt native mode, making the UI operate more stably.
Fixed PySide2-related UI errors that occurred in some 3ds Max versions.
⚡ Internal Structure Optimization
The license authentication module has been modularized, improving authentication speed and stability.
Exception handling throughout the entire code has been strengthened, preventing 3ds Max from freezing or crashing even in unexpected situations.
📋 How to Update
An automatic update notification is displayed when Fast Ref is launched.
Or you can download directly from the download page.
💬 Feedback
If you have any inconveniences or suggestions while using it, please let us know through the feedback page anytime!
Thank you. 🙏
— OtakuSolutions Team
Fast-Ref
Bug Fix
2026-02-04
Fast_Ref / Batch 1_0_2 Update Notes
📢 Fast Ref v1.0.2 Update Contents
🔧 Bug Fixes
Improved CONVERTED reference stability: Resolved data compatibility issues with converted references in the scene
Legacy data compatibility: Fixed issue where layer information saved in previous versions was not loading correctly
✨ Feature Improvements
Biped Prop Scale animation support: Scale animation of Prop nodes (weapons, props, etc.) is perfectly restored even during Replace
Improved license authentication stability: Applied new V2 authentication system
🎨 UI Improvements
Added Namespace warning during Merge: Notifies you in advance when merging with Namespace enabled
Added usage guide to Help menu: Go directly to the official guide page from Help > Usage Guide
License Menu Improvements
Fast-Ref
New Feature
2026-01-29
Fast_Ref / Batch 1_0_1 Update Notes
-Improved and optimized UI (as of 26.0119)
Feature Improvements
Frame restoration after Replace: Automatically returns to the previously viewed frame after the operation is complete
Rig Info UI optimization: Faster and more stable UI loading
Security Enhancements
Strengthened prevention of Path Traversal attacks when generating FBX Export filenames
Added logic to prevent hidden file creation
UI Improvements
Rig Info node - Unified save button text ("Save Settings")
Rig Info node - BipedPlus module disabled by default (manual activation when needed)
Fast-Ref
New Feature
2026-01-19
📦 Rig Data Manager User Guide
📦 Rig Data Manager User Guide
🤔 What Is This?
Rig Data Manager is a feature that saves additional information to character rig files.
Once configured, it is processed automatically later, making your work much easier!
😕 Have You Ever Experienced This?
1. I wish the Fast-Ref link worked faster
2. I wish only my designated controllers' animations were restored
3. I added a reference, but the Selection Set isn't loading?
4. Fast-Ref exports automatically, but I only want to extract what I need?
5. This character needs the body and weapons extracted separately as 2 each...
✨ Rig Data Manager Solves It!
Before
After
Manually restore animations after replacing reference
✅ Automatic Restoration
Manually select nodes every time FBX Export
✅ Use Saved Selection Set
Manage Selection Set separately for each scene
✅ Saved Together in Rig File
Must remember constraint information
✅ Automatically Reconnected
Set once → Keep using it easily!
🧩 What Are Fast-Ref / FBX / BipedPlus?
Rig Data Manager is an integrated information node shared by OtakuSolutions products.
Since each product requires different information, they are separated by module:
Module
Product
Description
Fast-Ref
Fast-Ref
Information required for reference system
FBX
Fast-Ref (FBX Export function)
FBX export settings
BipedPlus
BipedPlus
Information required for Reset/Mirror functions
💡 Check only the products you use!
예시 1) Fast-Ref만 사용하는 경우
☑️ Fast-Ref ☐ FBX ☐ BipedPlus
예시 2) Fast-Ref + FBX Export 사용하는 경우
☑️ Fast-Ref ☑️ FBX ☐ BipedPlus
예시 3) 모든 기능 사용하는 경우
☑️ Fast-Ref ☑️ FBX ☑️ BipedPlus
⚠️ You don't need to check products you don't use! Just save what you need.
📋 What Each Module Saves
1️⃣ Fast-Ref (Basic)
Information for automatic restoration when replacing references:
Saved Item
What does this provide?
Biped Info
Animation automatically restored even when replacing reference!
Controller List
Constraints automatically reconnected!
Skin Info
Automatically detected during FBX Export!
2️⃣ FBX Export Settings
Settings to make FBX exporting convenient:
Saved Item
What does this provide?
Selection Set
Saves "Export this character with this Selection Set"!
Export Mode
Can select Auto or Defined!
💡 Tip: If you save the Selection Set in the rig file, you can export it the same way no matter what scene you open!
3️⃣ BipedPlus (Optional)
If you use the Reset/Mirror function:
Saved Item
What does this provide?
Initial Pose
Restore T-Pose with Reset!
Mirror Settings
Copy left-right symmetrical pose!
📖 Note: Detailed information about saving initial poses and mirror settings is described separately in the BipedPlus user guide.
🎮 How to Use
Step 1: Open Rig Data Manager
Fast-Ref 메인 UI → Tools 메뉴 → Rig Data Manager
Step 2: Check Target Information
Current File: Name of the opened .max file
InfoNode: Whether the INFO node exists
Step 3: Validation Checklist
Inspect items that may cause issues before saving:
Check Item
Description
✅ Duplicate Node Check
Warning if a node with the same name exists
✅ Animation Key Check
Warning if there are animations other than frames 0 and 1
⚠️ Caution: The rig must be saved in T-Pose or default pose state!
Step 4: Controller List Management
Register regular controller nodes that are not Biped:
Button
Function
+ Add
Add selected node to the list
- Remove
Remove selected item
Auto Detect
Auto-detect nodes with Ctrl_ pattern
Clear
Clear entire list
Step 5: Select Save Module List
Select the type of data to save:
Module
Description
☑️ Fast-Ref
Required for reference system (checked by default)
☐ FBX
FBX Export settings
☑️ BipedPlus
For Reset/Mirror function (checked by default)
Step 6: Save
INFO Update / Save (🟢 Green): Save to INFO node
INFO Read (🔵 Blue): Load existing data
INFO Delete: Delete INFO node
💡 Recommended Workflow
First Save After Completing the Rig
1. 리그 작업 완료 (T-Pose 상태)
2. Rig Data Manager 열기
3. Controller List에 컨트롤러 추가 (자동 감지 또는 수동)
4. Fast-Ref 체크
5. INFO 업데이트 / 저장 클릭
6. .max 파일 저장
Add FBX Export Settings
1. Rig Data Manager 열기
2. FBX 탭 클릭
3. Export Mode: Defined 선택
4. Export할 Selection Set 체크
5. FBX 저장 클릭
When Replacing References
INFO 노드 데이터를 기반으로:
- Biped 애니메이션 자동 복원
- 컨트롤러 컨스트레인 자동 복원
- 커스텀 본 애니메이션 자동 복원
❓ FAQ
Q: Where is the INFO node created?
A: It is created at the top level of the scene with the name __INFO__REFERENCE. It is in Point Helper form and does not affect rendering.
Q: What happens if I delete the INFO node?
A: Auto-analysis mode is activated and basic functions work normally. However, pre-saved settings (Selection Set, etc.) will no longer be available.
Q: What about when there are multiple characters?
A: Open each character's rig file (.max) and save the INFO node individually.
Q: Can I use it without BipedPlus?
A: Yes, of course! Just check Fast-Ref and save. BipedPlus data is optional.
Q: The UI is a bit inconvenient. Are there plans for improvement?
A: Yes, the UI was improved as of 2026.01.19, and it will become even more convenient in the next build. Even if it's inconvenient in the current version, please wait just a little. 🙏 It will be better than it is now. It's cumbersome now, but please use the current UI and we promise improvements in the next build!
Extract currently selected objects directly as FBX
Can be used without Reference (useful for collaborative work)
Supports individual FBX extraction by Selection Set
Filename Pattern System
Supports patterns such as {filename}, {namespace}, {auto_index}
Improved work efficiency with automatic filename generation
Batch Export
Extract multiple MAX files as FBX at once
Automatic log file generation
Selection Set Export/Import
Save selection sets as JSON files
Can be loaded in other scenes
Easy to share Selection Sets during team work
Animation Cleanup
Clean up unnecessary animation keys
Timeline optimization
🛠️ Improvements
Rig Info UI Improvements
Neatly organized with collapsible section UI
Added Mirror Presets system
Data management UI improvements
Stability Enhancements
Multiple Bip001 support
Enhanced stability for Custom Attribute animation restoration
📥 Installation Guide
Go to [My Account] → [My Products]
Download the file matching your 3ds Max version used with Fast-Ref
Drag and drop the .mzp file into 3ds Max
Restart 3ds Max
Run from top menu > OS Tools > Fast Ref
Fast-Ref
New Feature
2026-01-13
FBX Manual / Selection Export Added
1. Background and Cause (Context)
Required engine registration procedure: To register characters or assets in Unreal or Unity engines, FBX data extraction in the base pose state is required.
Previous system limitation: The existing Fast-Ref system operated only based on data registered in the 'item list,' making it cumbersome to extract temporary objects not registered or data in specific states.
2. Solution
Manual extraction feature: The function has been made more flexible so users can extract any desired object immediately without going through the item registration process.
Navigation: Manual export can be done via [Export] → [Export Selected Objects as FBX] in the top menu.
Fast-Ref
Bug Fix
2026-01-13
FBX Export Option Preservation Improvement
Cause: When reinstalling Fast-Ref, user-customized FBX options were reset, causing inconvenience. This update addresses that issue.
Fix: Even when reinstalling Fast-Ref, your previously saved FBX options (user presets) are now preserved without being reset.
Purpose: Enhanced convenience so you can quickly restore your previous work environment without the troublesome reconfiguration process after reinstallation.
Fast-Ref
New Feature
2026-01-13
Auto Cleanup Animation
🔍 Cause
Multiple cases were found where rig files were distributed with test animations included.
✅ Solution
Added Auto Cleanup Animation (Remove except frame 0) option
When adding a reference, if animation keys exist in the rig file,
all keys except frame 0 are automatically deleted
.
Applies to both Biped and regular Bones
Configurable in Tools > Options > General > Add Process
Default: Enabled (True)
💡 Recommendations
When distributing rig files, we recommend setting the default pose (T-Pose, etc.) at frame 0.