The Next Level of Biped
Modern rigging workflow in 3ds Max
🎯 Beta Tester: For teams/companies | 🔔 Get Notified: For individuals
3ds Max Biped hasn't been updated for years.
Biped hasn't changed since 1998. While MetaHuman and Maya Rig evolve, our tools stay the same.
404 Not Found, Deprecated, Broken... Picker, Twist, Skin scripts are scattered everywhere.
10 years of .bip assets, workforce trained on Biped... Can't switch even if you want to.
"Ah, Biped ends here... It can't go further."
| Feature | Standard Biped | BipedPlus |
|---|---|---|
| Joint Positioning | ❌ FK 방식 | ✅ IK Init |
| Stretch/Squash | ❌ Not Supported | ✅ Fully Supported |
| Custom Picker | ❌ Legacy | ✅ Modern |
| Auto Twist Setup | ❌ Manual | ✅ Auto |
| Game Engine Support | ⚠️ Limited | ✅ Optimized |
We built it ourselves! Inheriting Biped's legacy while adding all missing features and modernizing everything!
Position joints easily and quickly with IK approach!
Biped users' long-awaited feature! Cartoon animation is now possible!
⭐ HighlightQuick selection with one click! Fully customizable!
Scattered Biped animation tools, now in one place!
⭐ Highlight
Position joints easily and quickly with IK approach!
Biped users' long-awaited feature! Cartoon animation is now possible!
Quick selection with one click! Fully customizable!
Scattered Biped animation tools, now in one place!
💡 All Biped animation features unified in one toolkit! (More coming)
Init/Shape data save/load
Batch skin data management
Controller mirroring too
Quick selection sets
Bone dynamics
Coming SoonUnity/Unreal compatible
Modern rigging workflow beyond Biped limitations
Rich animation with Stretch/Squash
Designed with game engines in mind
Use only the features you need
See how BipedPlus works
The next level of Biped, with BipedPlus!
Refund on technical issues | Free Updates | Email Support
📢 Currently in beta testing phase