Fast Ref
/
Advanced Features
FBX Options Settings

As shown in the image above, you can configure FBX export options via option → FBX Options.

Click [?] to view the usage guide for each option.
💡 Tip: The [Default] preset cannot be modified. To save a custom preset, use the "Save as..." button.
📦 FBX Export Options Help
Export Options (Basic)
- Animation: Include animation keyframes in the FBX
- Skin: Include skinned meshes (if unchecked, only Bones are exported)
- Shape (Morph): Include morph targets / blend shapes
- Bake Animation: Bake animations to keyframes
- Smoothing Groups: Include smoothing group data
- Embed Textures: Embed textures in the FBX file
- ASCII: Save in ASCII format (instead of binary)
Advanced Options
- Up Axis: Set the up axis — Y: for Unity (Y-Up), Z: for Unreal/3dsMax (Z-Up)
- Convert Unit: Unit conversion — m: for Unity (meters), cm: for Unreal (centimeters)
- File Version: FBX file version
Fast_Ref Options (Fast_Ref Exclusive)
- Remove NameSpace: Remove reference namespaces on export (automatically restored after export)
- Reset Root: Reset the Root bone's Transform — Unity: Rotation (90, 0, 0), Unreal: Rotation (0, 0, 0) (automatically restored after export)
FBX Export Options - Export All (File Naming Rules)
- File Name: Set the FBX file name pattern for Export All
Available variables:
- {filename}: Original reference file name (e.g., Mable_Idle)
- {namespace}: Reference namespace (e.g., NameSpaceA)
- {date}: Today's date (YYYYMMDD format)
- {index}: Reference sequence number (001, 002, ...)
Smart variables (auto-conditional):
- {auto_namespace}: Omitted if only 1 reference; appends _namespace if 2 or more
- {auto_index}: Omitted if only 1 reference; appends _index if 2 or more
📦 Batch Mode Options (Batch Tool)
- Create subfolder per .max file: When checked, creates a subfolder for each .max file — Checked: output/filename/xxx.fbx
Example Output Folder Structure
📁 _export/
├── 📁 파일명1/
│ ├── 애니메이션1.fbx
│ └── 애니메이션2.fbx
├── 📁 파일명2/
│ ├── 애니메이션1.fbx
│ └── 애니메이션2.fbx
└── 📄 batch_log_날짜시간.txt
- Create subfolder per .max file: When unchecked, exports to output/xxx.fbx (flat structure)
💡 Tip: A folder is created for each .max file name, and individual animation FBX files are saved inside.
📁 _export/
├── 파일명1.fbx
├── 파일명2.fbx
└── 📄 batch_log_날짜시간.txt