Fast Ref / Advanced Features

FBX Options Settings

As shown in the image above, you can configure FBX export options via option → FBX Options.



Click [?] to view the usage guide for each option.

💡 Tip: The [Default] preset cannot be modified. To save a custom preset, use the "Save as..." button.



📦 FBX Export Options Help

Export Options (Basic)

  • Animation: Include animation keyframes in the FBX
  • Skin: Include skinned meshes (if unchecked, only Bones are exported)
  • Shape (Morph): Include morph targets / blend shapes
  • Bake Animation: Bake animations to keyframes
  • Smoothing Groups: Include smoothing group data
  • Embed Textures: Embed textures in the FBX file
  • ASCII: Save in ASCII format (instead of binary)

Advanced Options

  • Up Axis: Set the up axis — Y: for Unity (Y-Up), Z: for Unreal/3dsMax (Z-Up)
  • Convert Unit: Unit conversion — m: for Unity (meters), cm: for Unreal (centimeters)
  • File Version: FBX file version

Fast_Ref Options (Fast_Ref Exclusive)

  • Remove NameSpace: Remove reference namespaces on export (automatically restored after export)
  • Reset Root: Reset the Root bone's Transform — Unity: Rotation (90, 0, 0), Unreal: Rotation (0, 0, 0) (automatically restored after export)

FBX Export Options - Export All (File Naming Rules)

  • File Name: Set the FBX file name pattern for Export All

Available variables:

  • {filename}: Original reference file name (e.g., Mable_Idle)
  • {namespace}: Reference namespace (e.g., NameSpaceA)
  • {date}: Today's date (YYYYMMDD format)
  • {index}: Reference sequence number (001, 002, ...)

Smart variables (auto-conditional):

  • {auto_namespace}: Omitted if only 1 reference; appends _namespace if 2 or more
  • {auto_index}: Omitted if only 1 reference; appends _index if 2 or more

📦 Batch Mode Options (Batch Tool)

  • Create subfolder per .max file: When checked, creates a subfolder for each .max file — Checked: output/filename/xxx.fbx

Example Output Folder Structure

📁 _export/
├── 📁 파일명1/
│   ├── 애니메이션1.fbx
│   └── 애니메이션2.fbx
├── 📁 파일명2/
│   ├── 애니메이션1.fbx
│   └── 애니메이션2.fbx
└── 📄 batch_log_날짜시간.txt

  • Create subfolder per .max file: When unchecked, exports to output/xxx.fbx (flat structure)
💡 Tip: A folder is created for each .max file name, and individual animation FBX files are saved inside.
📁 _export/
├── 파일명1.fbx
├── 파일명2.fbx
└── 📄 batch_log_날짜시간.txt



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