Fast Ref
/
Getting Started
Quick Start Guide
🚀 Fast Ref Quick Start
Fast Ref is a tool that lets you link and manage files in 3ds Max, similar to Maya's Reference system.
Pre-Installation Checklist
- 3ds Max 2022 or later
- Windows 10/11
First Steps
- Install Fast Ref (see OtakuSolutions common installation guide)
- Launch 3ds Max
- Find Fast Ref in the menu
💡💡 Tip: You can access it faster by configuring keyboard shortcuts!
🗂️ Required Work Environment
Pipeline setup recommendations to fully utilize Fast Ref
0. Reference Pipeline Guide (Best Practice)
As a standard practice, rigging source files and animation data should be managed separately as shown below.
| Category | Rigging Source (Rig) | Animation File (Ani) |
| Animation Data | X (Empty) | O (Data Included) |
| Rigging Link Status | Source File | Rigging file is Linked |
💡 Note: Due to the nature of game animation production in 3ds Max, this reference-based pipeline approach may be unfamiliar or differ from your current workflow. This structure is designed for efficient collaboration, so please refer to the solutions below.

1️⃣ Setting Up a Shared Team Drive
Recommendations
- Set up a shared team drive using NAS or a virtual drive
- e.g., N:\\ drive, Z:\\ drive, etc.
⚠️ Why NAS is Recommended
| Method | Pros & Cons |
|---|---|
| NAS (Recommended) | ✅ Fast sync, many SSD-based devices |
| Google Drive | ❌ Slow sync → disrupts work |
2️⃣ Rigging Master Data Structure
Core Principle
Create a dedicated "master folder for rigging,"
and always load files only from that path when doing animation work within the team
📁 Recommended Folder Structure
project_name (영어 권장)
│
└── rig
│
└── lilly (캐릭터명)
│
├── lilly_rig.max ← 🎯 마스터 파일 (현재 최신)
│
├── texture/ ← 텍스처 폴더
│ └── 이미지들... ← ⚠️ 반드시 상대 경로로 연결!
│
└── old/ ← 백업 폴더
├── lilly_000_rig.max
├── lilly_001_rig.max
└── ... ← 자유롭게 작업 데이터 백업
🎯 Key Points
| Item | Description |
|---|---|
| Master File | Always place only the latest rig at the root |
| old folder | For backing up previous versions |
| texture | Relative path linking required! |
3️⃣ Path Rules (Very Important! ⚠️)
❌ Strictly Prohibited
C:\\프로젝트\\캐릭터\\릴리_리그.max ← 한글 경로 ❌
C:\\project (복사본)\\rig\\lilly.max ← 특수문자 ❌
✅ Recommended
C:\\project_present\\rig\\lilly\\lilly_rig.max ← 영어만 ✅
🤔 Why Are Non-English Paths Not Supported?
Python 스크립트 사용 시 인코딩 문제 발생!
문제:
- UTF-8 vs CP949 등 프로그램마다 문자 처리 방식이 다름
- 경로 인식 실패 → 오류 발생 확률 ↑↑
결론:
- 파이프라인 자동화를 위해 영어 경로 필수!
4️⃣ Recommended Data Organization
Current State (Estimated)
- Rigging data is mixed into animation folders
- Difficult to identify which file is the latest
Organization Strategy
Before:
animation/
├── shot_001.max
├── lilly_rig_v3.max ← 리깅 파일이 섞여있음
└── shot_002.max
After:
rig/ ← 리깅 전용
└── lilly/
└── lilly_rig.max
animation/ ← 애니메이션 전용
├── shot_001.max ← Fast Ref로 리그 연결
└── shot_002.max
5️⃣ Following Team Rules (Initial Adaptation)
Implementation Plan
- It may feel somewhat inconvenient at first
- Strictly follow these rules for at least one month
- After that, it becomes part of the team culture
📊 Real-World Case Study (Blender-Based Studio)
적용 기간: 1~2개월
결과:
✅ "리깅 동기화" 파이프라인 문화 정착
✅ 애니메이션 작업 생산성 향상
✅ 혼선 현저히 개선 (약 15% 이상)
📋 Checklist
□ 팀 공유 드라이브 설정 (NAS 권장)
□ 리깅 마스터 폴더 구조 생성
□ 기존 데이터 정리 (날 잡아서)
□ 경로 규칙 공유 (한글 금지!)
□ 1개월 규칙 준수 약속
"Building this pipeline will greatly improve your workflow efficiency in the long run!" 🚀