Fast Ref / Getting Started

Quick Start Guide

🚀 Fast Ref Quick Start

Fast Ref is a tool that lets you link and manage files in 3ds Max, similar to Maya's Reference system.

Pre-Installation Checklist

  • 3ds Max 2022 or later
  • Windows 10/11

First Steps

  1. Install Fast Ref (see OtakuSolutions common installation guide)
  2. Launch 3ds Max
  3. Find Fast Ref in the menu
💡💡 Tip: You can access it faster by configuring keyboard shortcuts!


🗂️ Required Work Environment


Pipeline setup recommendations to fully utilize Fast Ref

0. Reference Pipeline Guide (Best Practice)

As a standard practice, rigging source files and animation data should be managed separately as shown below.

Category Rigging Source (Rig) Animation File (Ani)
Animation Data X (Empty) O (Data Included)
Rigging Link Status Source File Rigging file is Linked
💡 Note: Due to the nature of game animation production in 3ds Max, this reference-based pipeline approach may be unfamiliar or differ from your current workflow. This structure is designed for efficient collaboration, so please refer to the solutions below.

1️⃣ Setting Up a Shared Team Drive

Recommendations

  • Set up a shared team drive using NAS or a virtual drive
  • e.g., N:\\ drive, Z:\\ drive, etc.

⚠️ Why NAS is Recommended

Method Pros & Cons
NAS (Recommended) ✅ Fast sync, many SSD-based devices
Google Drive ❌ Slow sync → disrupts work

2️⃣ Rigging Master Data Structure

Core Principle

Create a dedicated "master folder for rigging,"
and always load files only from that path when doing animation work within the team

📁 Recommended Folder Structure

project_name (영어 권장)
│
└── rig
    │
    └── lilly (캐릭터명)
        │
        ├── lilly_rig.max        ← 🎯 마스터 파일 (현재 최신)
        │
        ├── texture/             ← 텍스처 폴더
        │   └── 이미지들...      ← ⚠️ 반드시 상대 경로로 연결!
        │
        └── old/                 ← 백업 폴더
            ├── lilly_000_rig.max
            ├── lilly_001_rig.max
            └── ...              ← 자유롭게 작업 데이터 백업

🎯 Key Points

Item Description
Master File Always place only the latest rig at the root
old folder For backing up previous versions
texture Relative path linking required!

3️⃣ Path Rules (Very Important! ⚠️)

❌ Strictly Prohibited

C:\\프로젝트\\캐릭터\\릴리_리그.max     ← 한글 경로 ❌
C:\\project (복사본)\\rig\\lilly.max   ← 특수문자 ❌

✅ Recommended

C:\\project_present\\rig\\lilly\\lilly_rig.max  ← 영어만 ✅

🤔 Why Are Non-English Paths Not Supported?

Python 스크립트 사용 시 인코딩 문제 발생!

문제:
  - UTF-8 vs CP949 등 프로그램마다 문자 처리 방식이 다름
  - 경로 인식 실패 → 오류 발생 확률 ↑↑

결론:
  - 파이프라인 자동화를 위해 영어 경로 필수!

4️⃣ Recommended Data Organization

Current State (Estimated)

  • Rigging data is mixed into animation folders
  • Difficult to identify which file is the latest

Organization Strategy

Before:
  animation/
    ├── shot_001.max
    ├── lilly_rig_v3.max      ← 리깅 파일이 섞여있음
    └── shot_002.max

After:
  rig/                        ← 리깅 전용
    └── lilly/
        └── lilly_rig.max

  animation/                  ← 애니메이션 전용
    ├── shot_001.max          ← Fast Ref로 리그 연결
    └── shot_002.max

5️⃣ Following Team Rules (Initial Adaptation)

Implementation Plan

  • It may feel somewhat inconvenient at first
  • Strictly follow these rules for at least one month
  • After that, it becomes part of the team culture

📊 Real-World Case Study (Blender-Based Studio)

적용 기간: 1~2개월

결과:
  ✅ "리깅 동기화" 파이프라인 문화 정착
  ✅ 애니메이션 작업 생산성 향상
  ✅ 혼선 현저히 개선 (약 15% 이상)

📋 Checklist

□ 팀 공유 드라이브 설정 (NAS 권장)
□ 리깅 마스터 폴더 구조 생성
□ 기존 데이터 정리 (날 잡아서)
□ 경로 규칙 공유 (한글 금지!)
□ 1개월 규칙 준수 약속

"Building this pipeline will greatly improve your workflow efficiency in the long run!" 🚀

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