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🎯 Feature Wishlist other
🔵 Planned

Mesh-Reactive Secondary Spring System

anonymous 2026-01-16

🔍 Problem
Secondary animation currently depends on simple springs or manual keying.

💡 Requested feature
A secondary system that reacts physically to character motion — conceptually similar to Spring Magic–style tools.

🎯 Expected benefit
Less time spent on late-stage polishing

ADMIN Admin Reply

Yes — this is already on the roadmap for an upcoming plugin.
Please wait a little longer!

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