据我理解,Calf_Cor 是在腿弯曲时用来保持膝盖形状的额外骨骼。
但当大腿扭转、腿的朝向改变时,Cor 不能完全跟随大腿与小腿的朝向,因此给 Skin_*_Calf_Cor 刷蒙皮时会出现边线流向被破坏的现象。

您好!感谢您一直以来对我们工具的关注。
该问题已确认为 双膝扭转(double-knee twist)相关 bug,非常感谢您的反馈。
我们将在下一版本中修复并发布。
目前可先运行下方 MaxScript 解决该问题。
(前提是未修改默认节点名称。)
如还有其他问题,欢迎随时联系我们!
-- MaxScript (assumes default node names were not renamed)
(
local sides = #("L", "R")
fn requireNode name = (
local n = getNodeByName name
if n == undefined do throw ("node missing: " + name)
n
)
fn applyCalf50Orient side = (
local dest = requireNode ("DrvPt_" + side + "_Calf_50")
local tgts = #(
requireNode ("DrvPt_" + side + "_Calf"),
requireNode ("DrvPt_" + side + "_ThighNoTwist")
)
local oc = Orientation_Constraint()
dest.rotation.controller = oc
oc.relative = false
local n = oc.getNumTargets()
for i = n to 1 by -1 do try (oc.deleteTarget i) catch ()
for t in tgts do oc.appendTarget t 50.0
try (oc.weight[1] = 50.0) catch ()
try (oc.weight[2] = 50.0) catch ()
format "ok % targets=% %\n" dest.name tgts[1].name tgts[2].name
)
undo "OrientConstraint Calf_50 L/R" on (
for side in sides do applyCalf50Orient side
)
)