BipedPlus
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Getting Started
Getting Started with Rigging
🎯 Getting Started with Rigging
Here's how to start character rigging with BipedPlus.
Prerequisites
- Character mesh in T-Pose
- Proper polygon topology
- UV mapping completed (recommended)
Basic Workflow
- Open the BipedPlus panel
- Create a default Biped with the 'Create Biped' button
- Adjust the Biped to fit your character
- Apply the Skin Modifier
- Weight painting