BipedPlus / Getting Started

Getting Started with Rigging

🎯 Getting Started with Rigging

Here's how to start character rigging with BipedPlus.

Prerequisites

  • Character mesh in T-Pose
  • Proper polygon topology
  • UV mapping completed (recommended)

Basic Workflow

  1. Open the BipedPlus panel
  2. Create a default Biped with the 'Create Biped' button
  3. Adjust the Biped to fit your character
  4. Apply the Skin Modifier
  5. Weight painting

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